The World's First Ray Tracing GPU
Shatter the boundaries of what's possible with NVIDIA® Quadro RTX™ 5000. Powered by the NVIDIA Turing™ architecture and the NVIDIA RTX™ platform, it fuses ray tracing, deep learning and advanced shading to supercharge next-generation workflows. Creative and technical professionals can make more informed decisions faster and tackle demanding design and visualization workloads with ease.
New RT Cores and Tensor Cores bring the power of real-time ray tracing and AI-enhanced workflows to millions of design and creative professionals. Combined with NVIDIA NVLink™ technology, RTX 5000 scales graphics memory and performance to drive the most demanding rendering, AI, and visual computing workloads. And the all-new VirtualLink® provides connectivity to next-generation, high-resolution VR HMDs to let you view your work in the most compelling virtual environments. Welcome to the future of professional visual computing.
- Turing GPU
- 3,072 NVIDIA® CUDA® Cores
- 384 NVIDIA® Tensor Cores
- 48 NVIDIA® RT Cores
- 16GB GDDR6 Memory
- Up to 448GB/s Memory Bandwidth
- 62T RTX-OPS
- 8 Giga Rays/s Rays Cast
- 11.2 TFLOPS FP32 Performance
- 22.3 TFLOPS FP16 Performance
- 178.4TOPS INT8 Performance
- 89.2 TFLOPS of Tensor Operation
- Max. Power Consumption: 265W
- 4x DisplayPort 1.4
- 1x VirtualLink
Built for Professionals
1. NVIDIA NVLink™
Link two GPUs with a high-speed interconnect to scale memory capacity to 32GB and drive higher performance with up to 50 GB/s of data transfer.
Be ready for next-generation of high-resolution VR head-mounted displays and enjoy simplified cabling with support for the industry standard VirtualLink connector.
3. Next-Gen Memory
Equipped with 16GB of ultra-fast GDDR6 memory to hold large datasets - complex designs for products, architectural walkthroughs, media assets and more.
4. NVIDIA Turing GPU Architecture
Armed with the all-new RTCore for ray tracing, 384 Tensor Cores for AI and 3072 CUDA cores for parallel computing, NVIDIA Turing is simply the world's most advanced GPU.
Turing GPU Architecture
Based on state-of-the-art 12nm FFN (FinFET NVIDIA) high-performance manufacturing process customized for NVIDIA to incorporate 3072 CUDA cores, the Quadro RTX 5000 GPU is the most powerful computing platform for HPC, AI, VR and graphics workloads on professional desktops. The Turing GPU architecture enables the biggest leap in computer real-time graphics rendering since NVIDIA's invention of programmable shaders in 2001. It includes 13.6 billion transistors on die size of 545 mm2. Able to deliver more than 11.2 TFLOPS of single-precision (FP32), 22.3 TFLOPS of half-precision (FP16), 44.6 TOPS of integer-precision (INT8), and 89.2 TFLOPs of tensor operation capability, it supports a wide range of compute-intensive workloads flawlessly.
New dedicated hardware-based ray-tracing technology allows the GPU for the first time to real-time render film quality, photorealistic objects and environments with physically accurate shadows, reflections, and refractions. The real-time ray-tracing engine works with NVIDIA OptiX, Microsoft DXR, and Vulkan APIs to deliver a level of realism far beyond what is possible using traditional rendering techniques. RT cores accelerate the Bounding Volume Hierarchy (BVH) traversal and ray casting functions using low number of rays casted through a pixel.
Enhanced Tensor Cores
New mixed-precision cores purpose-built for deep learning matrix arithmetic, delivering 8x TFLOPS for training, compared to previous generation. Quadro RTX 5000 utilizes 384 Tensor Cores; each Tensor Core performs 64 floating point fused multiply-add (FMA) operations per clock, and each SM performs a total of 1024 individual floating point operations per clock. In addition to supporting FP16/FP32 matrix operations, new Tensor Cores added INT8 (2048 integer operations per clock) and experimental INT4 and INT1 (binary) precision modes for matrix operations.
Advanced Shading Technologies
Mesh Shading: Compute-based geometry pipeline to speed geometry processing and culling on geometrically complex models and scenes. Mesh shading provides up to 2x performance improvement on geometry-bound workloads. Variable Rate Shading (VRS): Gain rendering efficiency by varying the shading rate based on scene content, direction of gaze, and motion. Variable rate shading provides similar image quality with 50% reduction in shaded pixels. Texture Space Shading: Object/texture space shading to improve the performance of pixel shader-heavy workloads such as depth-of-field and motion blur. Texture space shading provides greater throughput with increased fidelity by reusing pre-shaded texels for pixel-shader heavy VR workloads.
High Performance GDDR6 Memory
Built with Turing's vastly optimized 16GB GDDR6 memory subsystem for the industry's fastest graphics memory (448 GB/s peak bandwidth), Quadro RTX 5000 is the ideal platform for latency-sensitive applications handling large datasets. Quadro RTX 5000 delivers greater than 50% more memory bandwidth compared to previous generation.
NVIDIA GPU BOOST 4.0
Automatically maximize application performance without exceeding the power and thermal envelope of the card. Allows applications to stay within the boost clock state longer under higher temperature threshold before dropping to a secondary temperature setting base clock. This feature requires implementation by software applications and it is not a stand-alone utility. Please contact [email protected] for details on availability.
Advanced Streaming Multiprocessor (SM) Architecture
Combined shared memory and L1 cache improve performance significantly, while simplifying programming and reducing the tuning required to attain best application performance. Each SM contains 96 KB of L1/shared memory, which can be configured for various capacities depending on compute or graphics workload. For compute cases, up to 64 KB can be allocated to the L1 cache or shared memory, while graphics workload can allocate up to 48 KB for shared memory; 32 KB for L1 and 16 KB for texture units. Combining the L1 data cache with the shared memory reduces latency and provides higher bandwidth.
Double the throughput and reduce storage requirements with 16-bit floating point precision computing to enable the training and deployment of larger neural networks. With independent parallel integer and floating-point data paths, the Turing SM is also much more efficient on workloads with a mix of computation and addressing calculations.
Error Correcting Code (ECC) on Graphics Memory
Meet strict data integrity requirements for mission critical applications with uncompromised computing accuracy and reliability for workstations.
Pixel-level preemption provides more granular control to better support time-sensitive tasks such as VR motion tracking.
Preemption at the instruction-level provides finer grain control over compute tasks to prevent long-running applications from either monopolizing system resources or timing out.
H.264 and HEVC Encode/Decode Engines
Deliver faster than real-time performance for transcoding, video editing, and other encoding applications with two dedicated H.264 and HEVC encode engines and a dedicated decode engine that are independent of 3D/compute pipeline.
Single Instruction, Multiple Thread (SIMT)
New independent thread scheduling capability enables finer-grain synchronization and cooperation between parallel threads by sharing resources among small jobs.